Thursday, October 21, 2010

What I Did Today & Important Things to Remember

     I created a button (stoplight) and I inserted the play action into it. I also inserted a stop action at the beginning of the animation and at the end. Lastly, I inserted the goto action into the reset button at the end of the animation.

Important Things to Remember
     When creating a button, you have to put in a Hit area in order for the button to work. When inserting an action into any button, you have to make sure you are in the correct frame and layer, but you also have to make sure that you select the button itself. To confirm that you have the button selected, look at the bottom of the Actions window; the name of the button should be displayed (it should be the name itself without any numbers at the end).

Wednesday, October 20, 2010

5 Things That I Learned Today

1. I learned how to open the Actions window.
2. I learned how to activate the Script Assist.
3. I learned how to insert play into the script.
4. I learned how to insert stop into the script.
5. I learned how to edit a button, and what Up, Over, Down, and Hit mean.

Friday, October 15, 2010

How To Create A Movie Clip

1. Select the object that you want to make into a movie clip.
     Note: If the object is part of a graphic (picture) follow these steps first:
          1. Select the graphic and go to Modify (In the menu bar), then click Break Apart.
          2. Deselect the graphic, then select the area of the graphic that you want to make into a movie clip.

2. Move the object to an unused area away from the graphic, then go to Modify, then Convert to Symbol.
3. Name the object whatever you want to name it. Click on the drop-down list in Type and select Movie Clip. Click OK.
4. The object is now a movie clip.

Applying it to an Animation
1. The movie clip should appear in the Library, and the object that you converted should still be on stage.
2. To animate the movie clip, double-click the gear symbol next to its name in the Library.
3. It will appear on a blank stage by itself. Here you can apply whatever you want. You can make it rotate if you want.
     To make it rotate, select the movie clip and go to Insert, then Motion Tween. Select the motion tween in the Timeline (You can make it longer or shorter if you want), then go to Properties, then Rotation and insert a number of times that you want the movie clip to rotate. You can then pick which way you want it to rotate (CW = Clockwise; CCW = Counter-Clockwise).
4. Once you're done, click on Scene 1 (At the top) which will take you back to the graphic.
5. Move the movie clip to where you want it to be on the graphic. You can insert more copies of the movie clip by dragging it from the Library.
6. Once they're in place, select the entire graphic, including the movie clips.
7. Go to Insert, then Motion Tween. Click yes if it asks you to convert it to a symbol.
8. Now you can make it last longer or shorter and you can move it to where you want it to go.
9. Go to Control Movie, then Test Movie. Everything should work.

Congratulations! You created a Movie Clip!

Tuesday, October 12, 2010

Moving Frame-by-Frame Animation (5 W's)

Who
     For my moving frame-by-frame animation, I am going to make a child play hopscotch. The child is going to be a stick figure. I am thinking about making it a little girl with pigtails.

What
     The ground and background are going to be big that way it could look like the child is jumping across the ground.

When
     The animation takes place during the day. I am going thinking about making clouds move across the sky while the child is moving.


Where

     The child is going to be jumping across concrete and the background is going to be made of houses.

Why
     The child wants to have fun, why else? Oh, and I just came up with the idea randomly, nothing much to it...

Monday, October 4, 2010

Animation Comments

Butterfly Animation
     I like how simple it is and the fact that it has a background. The only thing that I think should be fixed is the very last frame that is blank. It shouldn't be blank.

Hobo To Megaman vs. Monster
     The image has a background, so I didn't like that. Also I have no idea of what happened and it seemed like a whole bunch of subliminal messages were being shown, but overall, I liked it!

Soccerball Hits Goalpost
     Very simple but it only has one object moving, not two. I didn't like this one as much as the first two.

Dragon (Elaine) Animation
     Not much happened and I didn't know of what to think about it. It was too simple, so I didn't like it very much.

Mushrooms
     Very simple, but nicely done. I like the choices of movement for the objects, and the fact that there were more than two objects. 

Leapfrog
     I made it, so therefore I like it!

Mario and Karate Kid
     The images weren't properly edited in fireworks. Towards the end, I don't know what is happening. However, I like the images.

Star and Heart Animation
     I like the images that the creator used. I also like the motion paths that they used, so overall, I like it.

Penguin and Bee Animation
     I like the images, but I didn't really enjoy the motion paths that the creator used. I didn't really like it as much as the others.

Bat and Basketball Animation
     This animation didn't seem like much work was put into it. I didn't really like it at all.

Gargoyle and Chicken Animation
     I really like the story behind this animation. Very well done; I like it!

Dragon Fried Chicken (DFC)
     I got a good chuckle out of this one. I like it.

5 Main Aspects Of My Animation

    The five main things that I used to make my animation work are motion tween, rotation, flip, preset, and ease. I used motion tween to make my characters play leapfrog. Rotation was used to make the characters rotate while they were jumping around. I mainly used the Flip Horizontal command to make the characters face the opposite direction so that they could jump around the stage more. I used one preset (multiple-bounce preset) to make a few boxes fall from the top of the stage. I used ease on every motion tween to make the characters slow down before they landed.