Thursday, October 21, 2010

What I Did Today & Important Things to Remember

     I created a button (stoplight) and I inserted the play action into it. I also inserted a stop action at the beginning of the animation and at the end. Lastly, I inserted the goto action into the reset button at the end of the animation.

Important Things to Remember
     When creating a button, you have to put in a Hit area in order for the button to work. When inserting an action into any button, you have to make sure you are in the correct frame and layer, but you also have to make sure that you select the button itself. To confirm that you have the button selected, look at the bottom of the Actions window; the name of the button should be displayed (it should be the name itself without any numbers at the end).

Wednesday, October 20, 2010

5 Things That I Learned Today

1. I learned how to open the Actions window.
2. I learned how to activate the Script Assist.
3. I learned how to insert play into the script.
4. I learned how to insert stop into the script.
5. I learned how to edit a button, and what Up, Over, Down, and Hit mean.

Friday, October 15, 2010

How To Create A Movie Clip

1. Select the object that you want to make into a movie clip.
     Note: If the object is part of a graphic (picture) follow these steps first:
          1. Select the graphic and go to Modify (In the menu bar), then click Break Apart.
          2. Deselect the graphic, then select the area of the graphic that you want to make into a movie clip.

2. Move the object to an unused area away from the graphic, then go to Modify, then Convert to Symbol.
3. Name the object whatever you want to name it. Click on the drop-down list in Type and select Movie Clip. Click OK.
4. The object is now a movie clip.

Applying it to an Animation
1. The movie clip should appear in the Library, and the object that you converted should still be on stage.
2. To animate the movie clip, double-click the gear symbol next to its name in the Library.
3. It will appear on a blank stage by itself. Here you can apply whatever you want. You can make it rotate if you want.
     To make it rotate, select the movie clip and go to Insert, then Motion Tween. Select the motion tween in the Timeline (You can make it longer or shorter if you want), then go to Properties, then Rotation and insert a number of times that you want the movie clip to rotate. You can then pick which way you want it to rotate (CW = Clockwise; CCW = Counter-Clockwise).
4. Once you're done, click on Scene 1 (At the top) which will take you back to the graphic.
5. Move the movie clip to where you want it to be on the graphic. You can insert more copies of the movie clip by dragging it from the Library.
6. Once they're in place, select the entire graphic, including the movie clips.
7. Go to Insert, then Motion Tween. Click yes if it asks you to convert it to a symbol.
8. Now you can make it last longer or shorter and you can move it to where you want it to go.
9. Go to Control Movie, then Test Movie. Everything should work.

Congratulations! You created a Movie Clip!

Tuesday, October 12, 2010

Moving Frame-by-Frame Animation (5 W's)

Who
     For my moving frame-by-frame animation, I am going to make a child play hopscotch. The child is going to be a stick figure. I am thinking about making it a little girl with pigtails.

What
     The ground and background are going to be big that way it could look like the child is jumping across the ground.

When
     The animation takes place during the day. I am going thinking about making clouds move across the sky while the child is moving.


Where

     The child is going to be jumping across concrete and the background is going to be made of houses.

Why
     The child wants to have fun, why else? Oh, and I just came up with the idea randomly, nothing much to it...

Monday, October 4, 2010

Animation Comments

Butterfly Animation
     I like how simple it is and the fact that it has a background. The only thing that I think should be fixed is the very last frame that is blank. It shouldn't be blank.

Hobo To Megaman vs. Monster
     The image has a background, so I didn't like that. Also I have no idea of what happened and it seemed like a whole bunch of subliminal messages were being shown, but overall, I liked it!

Soccerball Hits Goalpost
     Very simple but it only has one object moving, not two. I didn't like this one as much as the first two.

Dragon (Elaine) Animation
     Not much happened and I didn't know of what to think about it. It was too simple, so I didn't like it very much.

Mushrooms
     Very simple, but nicely done. I like the choices of movement for the objects, and the fact that there were more than two objects. 

Leapfrog
     I made it, so therefore I like it!

Mario and Karate Kid
     The images weren't properly edited in fireworks. Towards the end, I don't know what is happening. However, I like the images.

Star and Heart Animation
     I like the images that the creator used. I also like the motion paths that they used, so overall, I like it.

Penguin and Bee Animation
     I like the images, but I didn't really enjoy the motion paths that the creator used. I didn't really like it as much as the others.

Bat and Basketball Animation
     This animation didn't seem like much work was put into it. I didn't really like it at all.

Gargoyle and Chicken Animation
     I really like the story behind this animation. Very well done; I like it!

Dragon Fried Chicken (DFC)
     I got a good chuckle out of this one. I like it.

5 Main Aspects Of My Animation

    The five main things that I used to make my animation work are motion tween, rotation, flip, preset, and ease. I used motion tween to make my characters play leapfrog. Rotation was used to make the characters rotate while they were jumping around. I mainly used the Flip Horizontal command to make the characters face the opposite direction so that they could jump around the stage more. I used one preset (multiple-bounce preset) to make a few boxes fall from the top of the stage. I used ease on every motion tween to make the characters slow down before they landed.

Wednesday, September 29, 2010

Motion Tween & Shape Tween

Similarities
~~Motion tween and shape tween both make an object move.
~~In order to work, both of them need to have keyframes in the layers that they are going to be used in.
~~Motion tweens and shape tweens can use ease.
~~The creator needs to determine which direction they want the tween to go.
~~Motion tween and shape tween can move jerky if you use a few frames.
~~Motion tweens and shape tweens can look blurry if you use a lot of frames.
~~You can copy the motion for both motion tweens and shape tweens.
~~Both tweens can change color.
~~Both tweens can change size.
~~You can't have both tweens on the same frame.


Differences
~~In order to use motion tween, you need to convert the object to a symbol.
~~Shape tweens can use shape hints; motion tween don't.
~~The frames that motion tweens are applied to are filled in with the color blue.
~~The frames that shape tweens are applied to are filled in with the color green and have a black arrow pointing to the right.
~~You can make objects morph using shape tweens. Motion tweens don't morph.

Thursday, September 9, 2010

Compare & Contrast (Early Animation & Flash/Modern Animation)

   Although early animation and flash animation are different, they have some similarities. For one, both types of animation used the same ideal of using frames. However, in early animations, people had to draw out every single frame to create the illusion of movement. In flash animations people simply set the settings of how they want an object to move and their programs will automatically do it for them.
   Flash animations use drawings too but early animators used chalkboards and ink pens. Mostly because they obviously did not have computers or pencils back then. Early animations also had a different style of characters than the style that modern animators have. Flash animations can be made in a much, much shorter time than early animations. Early animations took a lot more time and effort. Stop-motion animation is used in both early works of animation and modern works of animation.
   All in all, modern animation is a lot easier to make than the animations from back then.

Wednesday, September 8, 2010

How To Create A Motion Tween

1. Create a shape.
2. Highlight the shape and then right-click on it. Click on Create Motion Tween.
3. Now that you have created the tween, drag the shape to the location that you want it to go to.
4. A line should appear with dots along it. This is the path and each dot is a frame.
5. You can manipulate the line and change where you want the shape to go just by dragging the line itself.
6. At the bottom of the screen is the timeline. The tween is the blue part of the multiple blank squares.
7. You can make the tween last longer or shorter by clicking and dragging the edge of the blue part.

That is how you create a basic motion tween.

Friday, September 3, 2010

What I Learned About Copyright

I learned that the copyright laws protect people from having their work stolen from them. It also punishes those who steal original works from others.

I realized that Brian is 100% wrong because:
   1. He said that she didn't register a copyright, but in reality she doesn't have to register it, she got the copyright as soon as she created the poem.
   2. He said that she gave him the poem as a gift, but in fact she shared a COPY with him, she didn't give him the original.
   3. He said that the copyright would have expired, actually a copyright lasts for the entire life of the owner and 70 years after.

All in all, you can't use someone else's stuff without permission, regardless of what or where it is.

Thursday, September 2, 2010

Copyright Vocabulary

Copyright - Protects works from being stolen or plagiarized. (Only to things that are real and can be worked with, no thoughts)

Fair Use - States how much you can use a copyrighted material without permission.

First Sale Doctrine - Allows the person who buys the copyright to do whatever they want with the material as long as no additional copies are made.

Intellectual Property - Intangible (from your imagination)

Patent - (For a limited time) Something that only allows you to use your new invention. Nobody else can use it.

Permission - The owner allows you to reprint or reproduce a copyright material.

Phonorecord - Allows you to play, record, and store music in a digital format on computers or other devices.

Plagiarism - Stealing ideas and passing them off as your own. Also using another person's idea without crediting them.

Public Domain - Copyright protection that has expired and works that are created by a government employee.

Trademark - Word or symbol that identifies a product or company. (Apple's apple, McDonald's arches, Nike's checkmark, etc.)

Wednesday, September 1, 2010

Copyright Song Story Questions

1. Is Brian right? I believe that Brian is legally right because although he may have "stolen" it from her, she does not have any sort of copyright to back up her argument that she is the one who wrote the song.
    Yet I also believe that Brian is morally wrong because he knows that she wrote the song but he took the credit for it.

2. What should Sarah do? I don't exactly know what she can do other than show the original written form of the poem, but since she didn't get any copyrights and it's been years since she wrote it, people may think that she is copying Brian and trying to take the credit for it instead of it being the other way around. She could talk to a lawyer and take this case to a courthouse or keep on negotiating with Brian until he gives her royalties in return.

Saturday, August 28, 2010

10 Things About Animation

1. (1896) George Milies discovered how to make objects move by making drawing with slight changes in movement and projecting them in order.
http://www.americaslibrary.gov/sh/animation/sh_animation_subj.html

2. Video game animation uses 3D objects, CG theatrical scenes, and an in-game engine that generates the gameplay and avatars.
http://www.animationarena.com/video-game-animation.html

3. Despite having a patriarchal culture, Japanese animation features a lot of strong female characters.
http://www.utexas.edu/features/archive/2004/anime.html

4. The stereotypical large eyes in Japanese animation were influenced by early works of Disney animation.
http://www.carleton.ottawa-anime.org/afaq.html

5. In television animation, the average 20 minute show consists of 30,000 or more frames.
http://electronics.howstuffworks.com/tv-animation.htm/printable

6. All dialogue is recorded before any scenes are animated.
http://animation-now-and-then.com/anim.htm

7. The average number of drawings in the animated film Bambie is about 400,500.
http://animationarchive.net/Feature%20Films/Bambi/Fun%20Facts/

8. The stop-motion animation technique involves photographing an object, repositioning it, then photographing it again.
http://www.britannica.com/EBchecked/topic/724969/stop-motion-animation

9. Mickey Mouse was originally going to be named Mortimer Mouse.
http://www.bukisa.com/articles/194313_interesting-and-fun-facts-about-walt-disney

10. The size of the crew that made Shrek the Third was about 350.
http://www.escalight.com/index2.php?option=com_content&do_pdf=1&id=34

Wednesday, August 25, 2010

The Meaning of Animation

People can make a picture but animation takes it to the next level. Animation is art that doesn't only require a canvas and a paintbrush. Animation requires so much more.
I love animation. Animation makes pictures come to life. It is so much more fascinating than a motionless painting or even live action films. Instead of just giving a person their lines and making them act, you create an entire character and make it do whatever you want it to do. Animation gives you so much freedom, and that is why I love animation.