Thursday, January 27, 2011

How To Create Shapes

Note: [] represents the Tool Settings.

Mattress (First)
  1. (Menu Bar) Create -> Polygon Primitives -> Cube -> []
  2. Edit -> Reset Settings -> Create
  3. Channel Box Details:
    1. Translate: 0 , 0.4 , 0
    2. Rotate: 0 , 0 , 0
    3. Scale: 5 , 0.8 , 6
    4. Name: mattress1
    5. View: Front & Left edge
Mattress (Second)
  1. Select mattress1 -> Edit -> Duplicate Special -> [] 
  2. Edit -> Reset Settings -> Translate Y: 0.8 -> Duplicate Special
  3. Channel Box Details:
    1. Translate: 0 , 1.2 , 0
    2. Rotate: 0 , 0 , 0
    3. Scale: 5 , 0.8 , 6
    4. Name: mattress2
    5. View: Front & Left edge
Mattress Separator
  1. Select mattress1 -> Edit -> Duplicate Special -> []
  2. Edit -> Reset Settings -> Duplicate Special
  3. Channel Box Details:
    1. Translate: 0 , 0.8 , 0
    2. Rotate: 0 , 0 , 0
    3. Scale: 5.02 , 0.1 , 6.02
    4. Name: mattressSeparator
    5. View: Front & Left edge
Mattress Frame
  1. (Menu Bar) Create -> Polygon Primitives -> Cube -> []
  2. Edit -> Reset Settings -> Create
  3. Channel Box Details:
    1. Translate: 0 , 0.1 , 0
    2. Rotate: 0 , 0 , 0
    3. Scale: 5.1 , 0.2 , 6.1
    4. Name: mattressFrame
    5. View: Front & Left edge
Select all of the object and group them.
      (Edit -> Group)
Select the grouped object and Translate Y: 0.1

Stumps
  1. (Menu Bar) Create -> Polygon Primitives -> Cone -> []
  2. Edit -> Reset Settings -> Create
  3. Channel Box Details:
    1. Translate: -2 , 0 , 2.5
    2. Rotate: 0 , 0 , 180
    3. Scale: 0.2 , 0.2 , 0.2
    4. Name: stump1
    5. View: Front and Bottom
  4. Select by component type -> Select the CV at the tip of the cone -> Move Tool -> Move it up the Y axis until the tip touches the top of the grid.
  5. Select the CVs along the flat part of the cone -> Move Tool -> Move it down the Y axis until it touches the bottom of the Mattress Frame.
  6. Select stump1 -> Edit -> Duplicate Special -> []
  7. Edit -> Reset Settings -> Translate X: 4 -> Create
  8. Channel Box Details:
    1. Translate: 2 , 0 , 2.5
    2. Rotate: 0 , 0 , 180
    3. Scale: 0.2 , 0.2 , 0.2
    4. Name: stump2
    5. View: Bottom
Headboard
  1. (Menu Bar) Create -> Polygon Primitives -> Cube -> []
  2. Edit -> Reset Settings -> Create
  3. Channel Box Details:
    1. Translate: 0 , 1.5 , -2.95
    2. Rotate: 0 , 0 , 0
    3. Scale: 5.12 , 3 , .21
    4. Name: headboard
    5. View: Left and Front

2 comments:

Kaylin said...

Very Good! It is simple and to the point, you explain everything step by step. Also I like the way you put a note explaining what the sign means. Overall it is organized and understandable.

Abdenago Cordero said...

I like your mattress...its looks easy and simple. The instructions are really understandable and it's very specific in each step. Especially, how you put it in each separate sections very brilliant. Overall is very organize and neat, not messy, and keep up the good work.